sand..........................53.35778% weatherless...................42.11609% offense.......................41.83762% hyperoffense..................29.72560% balance.......................17.87196% sandoffense...................14.02251% stall......................... 6.12528% sandstall..................... 4.57409% semistall..................... 4.43954% dragmag....................... 4.08475% voltturn...................... 2.55773% hail.......................... 2.51942% rain.......................... 2.40104% choice........................ 1.92849% rainoffense................... 0.63874% multiweather.................. 0.55020% hailstall..................... 0.42991% monotype...................... 0.20594% trickroom..................... 0.18290% sun........................... 0.15587% tricksand..................... 0.07497% monofighting.................. 0.07338% monodark...................... 0.06258% monoice....................... 0.05801% hailoffense................... 0.02784% sunoffense.................... 0.02566% gravity....................... 0.00565% monobug....................... 0.00538% monosteel..................... 0.00329% monowater..................... 0.00286% monoground.................... 0.00174% mononormal.................... 0.00018% monoflying.................... 0.00015% monoelectric.................. 0.00005% monodragon.................... 0.00005% tailwind...................... 0.00003% monoghost..................... 0.00002% monofire...................... 0.00002% monorock...................... 0.00001% trickhail..................... 0.00000% monopoison.................... 0.00000% monograss..................... 0.00000% trickrain..................... 0.00000% tricksun...................... 0.00000% monopsychic................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.355) -2.0|## |########### -1.5|################# |######################### -1.0|############################# |######################### -0.5|######################### |############################## 0.0|################ |############ +0.5|######### |######### +1.0|######## |##### +1.5|#### |###### +2.0|##### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.41%