sand..........................64.29247% offense.......................43.61133% weatherless...................33.54235% hyperoffense..................25.38884% balance.......................15.73502% sandoffense...................14.54679% stall.........................11.29608% sandstall..................... 9.19752% dragmag....................... 4.29007% semistall..................... 3.96873% voltturn...................... 3.26361% choice........................ 2.38790% hail.......................... 1.63402% rain.......................... 0.79671% multiweather.................. 0.41190% hailstall..................... 0.32683% rainoffense................... 0.23223% sun........................... 0.14635% trickroom..................... 0.10747% monotype...................... 0.08735% monofighting.................. 0.05163% hailoffense................... 0.04941% monoice....................... 0.02936% tricksand..................... 0.01667% sunoffense.................... 0.00493% monodark...................... 0.00397% monobug....................... 0.00088% monosteel..................... 0.00081% monowater..................... 0.00069% monoground.................... 0.00064% mononormal.................... 0.00001% monoflying.................... 0.00000% monoelectric.................. 0.00000% tailwind...................... 0.00000% monofire...................... 0.00000% gravity....................... 0.00000% monoghost..................... 0.00000% monorock...................... 0.00000% monodragon.................... 0.00000% monopoison.................... 0.00000% monograss..................... 0.00000% monopsychic................... 0.00000% trickhail..................... 0.00000% trickrain..................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.243) -2.0|## |########## -1.5|################## |###################### -1.0|############################# |############################ -0.5|####################### |############################## 0.0|################# |############ +0.5|######## |###### +1.0|######## |##### +1.5|### |########### +2.0|########### |#### +2.5|# more negative = more offensive, more positive = more stall one # = 0.41%