weatherless...................50.00476% offense.......................42.42929% balance.......................32.50167% sand..........................24.04533% rain..........................21.43605% hyperoffense..................14.65099% semistall..................... 6.61842% sun........................... 3.81392% stall......................... 3.79964% voltturn...................... 3.61870% dragmag....................... 2.58071% monotype...................... 2.26645% hail.......................... 1.79983% choice........................ 1.63318% sandstall..................... 1.25702% rainstall..................... 1.05228% rainoffense................... 0.70946% multiweather.................. 0.69517% sandoffense................... 0.60470% monofighting.................. 0.39044% trickroom..................... 0.33330% sunoffense.................... 0.31902% monodragon.................... 0.30473% monodark...................... 0.29997% hailstall..................... 0.22855% monowater..................... 0.22379% sunstall...................... 0.20474% monosteel..................... 0.18570% monopsychic................... 0.15713% allweather.................... 0.12380% monoelectric.................. 0.11427% monorock...................... 0.10475% trapper....................... 0.10475% hailoffense................... 0.10475% monoflying.................... 0.09999% monoghost..................... 0.09523% monobug....................... 0.08571% monofire...................... 0.07142% tricksand..................... 0.06190% tailwind...................... 0.06190% monoice....................... 0.05714% mononormal.................... 0.05238% monograss..................... 0.04285% monopoison.................... 0.04285% monoground.................... 0.03333% tricksun...................... 0.01905% monofairy..................... 0.00476% Stalliness (mean: -0.115) -2.0|###### |#### -1.5|######## |############# -1.0|################## |######################### -0.5|############################ |############################## 0.0|######################### |######################### +0.5|##################### |################# +1.0|########## |####### +1.5|##### |### +2.0|### |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.40%