weatherless...................76.45311% offense.......................39.90140% balance.......................38.77120% sand..........................15.17911% hyperoffense.................. 9.60561% semistall..................... 7.61862% sun........................... 6.70369% voltturn...................... 4.44114% stall......................... 4.10316% rain.......................... 2.65435% monotype...................... 2.38956% multiweather.................. 1.63394% dragmag....................... 0.85034% choice........................ 0.78791% sandstall..................... 0.75131% hail.......................... 0.65444% sandoffense................... 0.59416% sunoffense.................... 0.35951% trickroom..................... 0.31646% monowater..................... 0.29493% monoghost..................... 0.24757% monograss..................... 0.23465% monofire...................... 0.22604% monobug....................... 0.21743% monodragon.................... 0.20882% rainstall..................... 0.15930% monoflying.................... 0.15500% monodark...................... 0.14639% monosteel..................... 0.13993% rainoffense................... 0.10118% monoice....................... 0.10118% monoelectric.................. 0.09687% mononormal.................... 0.09472% sunstall...................... 0.08826% monopsychic................... 0.08611% monopoison.................... 0.07965% monofighting.................. 0.07965% monorock...................... 0.07535% monofairy..................... 0.06243% monoground.................... 0.05597% tricksand..................... 0.03875% tailwind...................... 0.01722% gravity....................... 0.01507% hailstall..................... 0.00646% hailoffense................... 0.00215% Stalliness (mean: 0.052) -2.0|# |### -1.5|#### |######### -1.0|########### |################ -0.5|########################## |############################## 0.0|############################## |############################ +0.5|########################## |################ +1.0|########### |######### +1.5|##### |## +2.0|## |# +2.5|# |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.43%