weatherless...................67.23679% offense.......................43.93970% balance.......................27.13821% sun...........................23.60536% hyperoffense..................16.80829% voltturn......................11.00430% rain.......................... 8.87354% stall......................... 6.95418% semistall..................... 5.15963% monotype...................... 3.84282% sunoffense.................... 3.04783% multiweather.................. 1.45327% monoflying.................... 1.23268% hail.......................... 1.09629% rainoffense................... 0.94849% trickroom..................... 0.94732% monofire...................... 0.87621% sunstall...................... 0.67450% sand.......................... 0.64129% choice........................ 0.48126% monoelectric.................. 0.37102% monowater..................... 0.36705% monofairy..................... 0.23173% monodark...................... 0.22927% monopsychic................... 0.22307% rainstall..................... 0.21723% trickrain..................... 0.21272% mononormal.................... 0.20763% hailoffense................... 0.06217% dragmag....................... 0.06128% trapper....................... 0.05391% monoghost..................... 0.03226% monorock...................... 0.03024% monosteel..................... 0.02406% monograss..................... 0.01418% sandstall..................... 0.00805% monopoison.................... 0.00522% tricksand..................... 0.00137% monobug....................... 0.00057% monodragon.................... 0.00042% monofighting.................. 0.00001% monoice....................... 0.00001% monoground.................... 0.00001% sandoffense................... 0.00000% tailwind...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.101) |# -2.0|# |### -1.5|############ |################# -1.0|############### |############################ -0.5|############################## |##################### 0.0|######################## |########### +0.5|############### |################ +1.0|########### |#### +1.5|##### |### +2.0|######## |# +2.5|# |## more negative = more offensive, more positive = more stall one # = 0.43%