weatherless...................77.24442% offense.......................46.28817% balance.......................29.46177% hyperoffense..................15.76781% sun...........................12.29965% rain.......................... 8.23316% semistall..................... 4.77854% stall......................... 3.70370% hail.......................... 2.40957% monotype...................... 2.06574% multiweather.................. 1.65692% sand.......................... 1.57841% sunoffense.................... 1.53238% voltturn...................... 1.18313% choice........................ 0.98820% mononormal.................... 0.69851% trickroom..................... 0.46296% rainoffense................... 0.45213% hailoffense................... 0.35196% batonpass..................... 0.31135% sunstall...................... 0.29240% monobug....................... 0.25449% monowater..................... 0.22742% rainstall..................... 0.21930% sandoffense................... 0.21118% monoflying.................... 0.19222% monosteel..................... 0.10559% monoghost..................... 0.10017% monopoison.................... 0.08934% monofairy..................... 0.08934% monopsychic................... 0.08664% tailwind...................... 0.08393% dragmag....................... 0.08122% monofighting.................. 0.07581% monofire...................... 0.07310% hailstall..................... 0.07039% monograss..................... 0.06768% sandstall..................... 0.06227% monodark...................... 0.05415% monodragon.................... 0.04873% monoelectric.................. 0.04873% monorock...................... 0.03520% monoground.................... 0.03520% monoice....................... 0.03520% trapper....................... 0.03249% tricksun...................... 0.02166% trickrain..................... 0.01083% gravity....................... 0.00812% allweather.................... 0.00271% trickhail..................... 0.00271% Stalliness (mean: -0.161) |# -2.0|## |### -1.5|######## |############### -1.0|################### |########################### -0.5|############################## |############################ 0.0|############################ |###################### +0.5|################# |############## +1.0|######## |#### +1.5|##### |## +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%