weatherless...................67.07011% offense.......................38.32061% balance.......................32.76810% sun...........................20.45138% hyperoffense..................13.14779% rain..........................11.35554% semistall..................... 8.19765% stall......................... 7.56585% hail.......................... 2.72499% monotype...................... 2.29223% multiweather.................. 2.16676% sunoffense.................... 1.73819% rainstall..................... 1.15486% choice........................ 1.00328% voltturn...................... 0.77219% trickroom..................... 0.73637% mononormal.................... 0.71236% sand.......................... 0.59373% sunstall...................... 0.59269% hailstall..................... 0.36770% hailoffense................... 0.36586% monobug....................... 0.25919% batonpass..................... 0.25300% monoflying.................... 0.19344% monosteel..................... 0.18581% rainoffense................... 0.15574% monowater..................... 0.12702% monoghost..................... 0.12140% monopsychic................... 0.11275% monodark...................... 0.10860% monopoison.................... 0.09805% sandstall..................... 0.08229% monograss..................... 0.08086% tailwind...................... 0.07505% dragmag....................... 0.07049% monorock...................... 0.05460% monofighting.................. 0.04714% monofire...................... 0.04007% monoice....................... 0.03795% monodragon.................... 0.03529% monofairy..................... 0.03485% sandoffense................... 0.03408% monoelectric.................. 0.02423% monoground.................... 0.02047% gravity....................... 0.01327% trickrain..................... 0.01121% trapper....................... 0.00885% allweather.................... 0.00000% trickhail..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.087) | -2.0|# |### -1.5|###### |##################### -1.0|#################### |############################# -0.5|############################## |########################### 0.0|############################## |######################### +0.5|######################### |########################### +1.0|################# |###### +1.5|############ |####### +2.0|## |## +2.5|# |# +3.0|###### more negative = more offensive, more positive = more stall one # = 0.33%