weatherless...................58.65563% balance.......................34.14125% offense.......................28.79467% sun...........................26.74627% stall.........................17.40623% rain..........................13.78618% semistall.....................12.96604% hyperoffense.................. 6.69181% hail.......................... 4.26833% multiweather.................. 3.75076% choice........................ 2.35912% rainstall..................... 1.93701% monotype...................... 1.15504% sunoffense.................... 0.75735% voltturn...................... 0.56323% hailstall..................... 0.45319% sunstall...................... 0.44191% mononormal.................... 0.43852% sand.......................... 0.29754% hailoffense................... 0.29402% monowater..................... 0.14164% batonpass..................... 0.13750% monobug....................... 0.09199% rainoffense................... 0.07778% monoflying.................... 0.06414% monoghost..................... 0.05910% sandstall..................... 0.05748% monosteel..................... 0.04657% monopsychic................... 0.04501% monopoison.................... 0.04364% monograss..................... 0.04329% monodark...................... 0.03837% monorock...................... 0.02642% monoground.................... 0.02127% monoice....................... 0.01962% monodragon.................... 0.01953% monofire...................... 0.01820% monofairy..................... 0.01665% sandoffense................... 0.01403% trickroom..................... 0.01343% dragmag....................... 0.01227% monofighting.................. 0.01220% monoelectric.................. 0.00911% gravity....................... 0.00790% trickrain..................... 0.00542% trapper....................... 0.00027% tailwind...................... 0.00015% allweather.................... 0.00000% trickhail..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.604) | -2.0| |# -1.5|### |######## -1.0|############## |#################### -0.5|##################### |############# 0.0|######################## |############## +0.5|###################### |############################## +1.0|######################## |####### +1.5|################## |######## +2.0|# |## +2.5|# |### +3.0|##################### more negative = more offensive, more positive = more stall one # = 0.38%