weatherless...................79.83373% offense.......................42.08538% balance.......................37.21014% monotype......................12.69994% hyperoffense..................10.03049% hail.......................... 7.96776% semistall..................... 7.91516% sand.......................... 6.74373% sun........................... 4.16645% voltturn...................... 3.44086% stall......................... 2.75884% rain.......................... 2.70152% multiweather.................. 1.38830% monoelectric.................. 1.31529% hailoffense................... 1.25880% monopoison.................... 0.98814% dragmag....................... 0.90091% monopsychic................... 0.79403% monosteel..................... 0.76063% monoice....................... 0.72430% monorock...................... 0.71180% monofighting.................. 0.70048% monofire...................... 0.66918% monowater..................... 0.65999% monofairy..................... 0.64873% monograss..................... 0.64648% mononormal.................... 0.61172% monoflying.................... 0.59147% monodragon.................... 0.59015% monodark...................... 0.58598% monoground.................... 0.58009% monobug....................... 0.56160% monoghost..................... 0.55988% choice........................ 0.45712% sandstall..................... 0.36027% sunstall...................... 0.17508% rainstall..................... 0.16347% sunoffense.................... 0.16268% sandoffense................... 0.16022% rainoffense................... 0.08739% trickroom..................... 0.05439% hailstall..................... 0.01553% trapper....................... 0.00598% tricksand..................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.010) |### -1.5|##### |########## -1.0|################ |####################### -0.5|############################ |############################## 0.0|############################# |############################ +0.5|######################## |################## +1.0|############# |######### +1.5|##### |### +2.0|## |# more negative = more offensive, more positive = more stall one # = 0.40%