weatherless...................67.19069% offense.......................46.29504% balance.......................42.65806% sun...........................10.52005% rain..........................10.24813% sand.......................... 7.50340% hail.......................... 6.65364% semistall..................... 5.34500% hyperoffense.................. 5.17505% trickroom..................... 4.71618% monotype...................... 2.71924% multiweather.................. 1.78450% voltturn...................... 1.71652% tailwind...................... 1.30863% monoground.................... 0.58634% monopoison.................... 0.52685% stall......................... 0.52685% hailoffense................... 0.43338% tricksun...................... 0.42488% sunoffense.................... 0.36540% monopsychic................... 0.28042% trickhail..................... 0.26343% monoice....................... 0.23793% batonpass..................... 0.22094% rainoffense................... 0.20394% monobug....................... 0.19545% monowater..................... 0.18695% dragmag....................... 0.14446% monograss..................... 0.13596% monoflying.................... 0.12746% gravity....................... 0.11897% mononormal.................... 0.11897% trickrain..................... 0.09347% monofairy..................... 0.08498% monoelectric.................. 0.08498% sandoffense................... 0.04249% monofighting.................. 0.04249% monodark...................... 0.03399% sunstall...................... 0.02549% sandstall..................... 0.02549% tricksand..................... 0.02549% monodragon.................... 0.02549% monosteel..................... 0.01700% monoghost..................... 0.01700% monofire...................... 0.01700% hailstall..................... 0.00850% rainstall..................... 0.00850% Stalliness (mean: -0.001) |# -1.5|## |#### -1.0|###### |############ -0.5|######################## |############################ 0.0|############################## |########################## +0.5|###################### |############ +1.0|######## |### +1.5|## more negative = more offensive, more positive = more stall one # = 0.56%