weatherless...................62.62786% offense.......................46.48436% balance.......................44.54295% rain..........................12.38202% sun...........................12.08026% sand.......................... 8.45726% hail.......................... 6.70805% semistall..................... 4.89257% trickroom..................... 4.21158% hyperoffense.................. 3.56927% monotype...................... 2.16741% voltturn...................... 2.16560% multiweather.................. 1.99199% tailwind...................... 1.65871% tricksun...................... 0.59559% monoground.................... 0.58279% stall......................... 0.51085% hailoffense................... 0.35296% trickhail..................... 0.32642% monopsychic................... 0.30922% sunoffense.................... 0.28353% monopoison.................... 0.21306% monobug....................... 0.20790% monoice....................... 0.20370% rainoffense................... 0.18511% monowater..................... 0.15976% batonpass..................... 0.13027% monograss..................... 0.09787% gravity....................... 0.09448% monoflying.................... 0.09389% mononormal.................... 0.08906% dragmag....................... 0.06532% monofairy..................... 0.05764% monoelectric.................. 0.04237% sandoffense................... 0.03540% monofighting.................. 0.03207% monodark...................... 0.02982% tricksand..................... 0.02736% trickrain..................... 0.02613% monoghost..................... 0.02100% sunstall...................... 0.01858% monodragon.................... 0.01585% sandstall..................... 0.01185% monofire...................... 0.01080% rainstall..................... 0.00525% hailstall..................... 0.00072% monosteel..................... 0.00061% Stalliness (mean: 0.024) |# -1.5|# |### -1.0|#### |######### -0.5|###################### |############################ 0.0|############################## |########################### +0.5|###################### |########### +1.0|####### |## +1.5|# more negative = more offensive, more positive = more stall one # = 0.59%