weatherless...................75.94242% offense.......................44.11908% balance.......................30.83320% hyperoffense..................18.70203% sun...........................16.23141% voltturn......................12.92309% semistall..................... 5.09150% sunoffense.................... 3.31793% rain.......................... 3.15683% hail.......................... 2.49864% sand.......................... 2.46869% trickroom..................... 1.78206% hailoffense................... 1.35523% stall......................... 1.25419% monotype...................... 0.80381% sandoffense................... 0.70360% choice........................ 0.58727% tailwind...................... 0.52772% tricksun...................... 0.27722% multiweather.................. 0.27594% sunstall...................... 0.22147% monograss..................... 0.22092% monowater..................... 0.19364% monobug....................... 0.10125% monoghost..................... 0.09816% dragmag....................... 0.07400% monosteel..................... 0.04542% monoflying.................... 0.04521% monofairy..................... 0.04040% monorock...................... 0.03925% trickhail..................... 0.03654% monofighting.................. 0.03010% rainoffense................... 0.02743% mononormal.................... 0.02737% monodragon.................... 0.02286% monopoison.................... 0.01499% rainstall..................... 0.01375% monoice....................... 0.01236% sandstall..................... 0.01227% monopsychic................... 0.00950% allweather.................... 0.00735% monofire...................... 0.00697% Stalliness (mean: -0.228) -2.0|# |###### -1.5|###### |############## -1.0|############################# |######################## -0.5|############################## |############################ 0.0|########################## |######################## +0.5|################ |################ +1.0|######## |###### +1.5|#### |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.42%