weatherless...................89.93756% offense.......................69.40802% balance.......................29.02618% sun........................... 3.28170% rain.......................... 3.20185% hail.......................... 2.29527% sand.......................... 1.61143% hyperoffense.................. 1.48235% multiweather.................. 0.32601% dragmag....................... 0.27678% tailwind...................... 0.10687% semistall..................... 0.08285% sunoffense.................... 0.04923% rainoffense................... 0.02942% gravity....................... 0.02762% voltturn...................... 0.02161% hailoffense................... 0.01441% trapper....................... 0.01081% trickroom..................... 0.00841% sandoffense................... 0.00600% monotype...................... 0.00360% monowater..................... 0.00180% batonpass..................... 0.00180% mononormal.................... 0.00120% monograss..................... 0.00060% trickrain..................... 0.00060% stall......................... 0.00060% Stalliness (mean: -0.201) -1.2|# |## -1.0|### |##### -0.8|######## |############ -0.6|################# |###################### -0.4|########################## |############################# -0.2|############################## |############################# 0.0|########################## |##################### +0.2|################# |############ +0.4|######## |##### |### |## |# | more negative = more offensive, more positive = more stall one # = 0.36%