weatherless...................89.96022% offense.......................69.20926% balance.......................29.23256% rain.......................... 3.18744% sun........................... 3.18398% hail.......................... 2.40519% sand.......................... 1.58351% hyperoffense.................. 1.47738% multiweather.................. 0.31947% dragmag....................... 0.25268% tailwind...................... 0.12438% semistall..................... 0.08067% gravity....................... 0.02909% rainoffense................... 0.02684% sunoffense.................... 0.01593% voltturn...................... 0.01116% hailoffense................... 0.00955% batonpass..................... 0.00428% trickroom..................... 0.00423% trapper....................... 0.00370% monotype...................... 0.00291% mononormal.................... 0.00250% sandoffense................... 0.00177% trickrain..................... 0.00076% monowater..................... 0.00040% stall......................... 0.00014% monograss..................... 0.00001% Stalliness (mean: -0.201) -1.2|# |# -1.0|### |##### -0.8|######### |############# -0.6|################# |###################### -0.4|########################### |############################# -0.2|############################## |############################## 0.0|########################## |##################### +0.2|################# |############ +0.4|######## |##### |### |## |# | more negative = more offensive, more positive = more stall one # = 0.35%