weatherless...................89.72275% offense.......................68.62589% balance.......................29.52994% rain.......................... 3.32635% sun........................... 3.30033% hail.......................... 2.65598% hyperoffense.................. 1.77553% sand.......................... 1.31159% multiweather.................. 0.31668% dragmag....................... 0.19659% tailwind...................... 0.14386% semistall..................... 0.06864% rainoffense................... 0.01881% gravity....................... 0.01741% sunoffense.................... 0.00630% hailoffense................... 0.00595% monotype...................... 0.00386% mononormal.................... 0.00385% trickroom..................... 0.00156% voltturn...................... 0.00139% trapper....................... 0.00136% sandoffense................... 0.00010% batonpass..................... 0.00001% monowater..................... 0.00001% trickrain..................... 0.00000% stall......................... 0.00000% monograss..................... 0.00000% Stalliness (mean: -0.202) -1.2|## |# -1.0|### |#### -0.8|######## |############# -0.6|################# |####################### -0.4|########################### |############################ -0.2|########################### |############################## 0.0|########################### |###################### +0.2|################# |############ +0.4|######### |##### |### |## |# | more negative = more offensive, more positive = more stall one # = 0.36%