weatherless...................83.63297% offense.......................48.39375% balance.......................36.75214% trickroom..................... 8.90068% hyperoffense.................. 8.42912% hail.......................... 6.11062% sun........................... 5.42784% semistall..................... 5.24118% monotype...................... 3.26653% rain.......................... 2.71146% sand.......................... 2.28411% voltturn...................... 1.97465% tailwind...................... 1.41468% trickhail..................... 1.39994% stall......................... 1.18381% choice........................ 0.58945% monowater..................... 0.56489% monoice....................... 0.53050% trickrain..................... 0.52068% mononormal.................... 0.47647% sunoffense.................... 0.45682% tricksand..................... 0.45191% batonpass..................... 0.41261% monodark...................... 0.28981% monoelectric.................. 0.25052% hailoffense................... 0.24069% gravity....................... 0.20631% monograss..................... 0.19648% monorock...................... 0.18666% dragmag....................... 0.18175% multiweather.................. 0.16701% hailstall..................... 0.16210% monobug....................... 0.14245% monopsychic................... 0.13263% monoground.................... 0.11298% monopoison.................... 0.09333% monoghost..................... 0.08842% monoflying.................... 0.06877% sandstall..................... 0.06386% monodragon.................... 0.05894% monofire...................... 0.04421% monofairy..................... 0.03438% monofighting.................. 0.02947% trapper....................... 0.02947% rainoffense................... 0.02456% sunstall...................... 0.01965% tricksun...................... 0.01965% monosteel..................... 0.00982% rainstall..................... 0.00982% sandoffense................... 0.00491% Stalliness (mean: -0.073) |# -1.5|#### |######## -1.0|######### |################ -0.5|############################# |############################## 0.0|########################## |####################### +0.5|################## |############# +1.0|######## |##### +1.5|## |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.52%