weatherless...................86.17054% offense.......................68.46981% balance.......................26.08366% trickroom..................... 8.95917% hail.......................... 5.08899% tailwind...................... 4.99172% hyperoffense.................. 4.83886% voltturn...................... 3.97117% sand.......................... 3.42351% rain.......................... 2.69161% sun........................... 2.65784% monotype...................... 2.53503% monowater..................... 2.36619% trickrain..................... 2.36138% trickhail..................... 1.71158% semistall..................... 0.56040% dragmag....................... 0.39682% gravity....................... 0.27128% tricksand..................... 0.13032% monoice....................... 0.06741% sunoffense.................... 0.04907% stall......................... 0.04727% choice........................ 0.04683% monograss..................... 0.03406% multiweather.................. 0.03249% monodragon.................... 0.02197% monorock...................... 0.01687% monopsychic................... 0.01156% monopoison.................... 0.00648% monoground.................... 0.00597% mononormal.................... 0.00388% sandstall..................... 0.00272% hailstall..................... 0.00271% batonpass..................... 0.00199% sandoffense................... 0.00189% trapper....................... 0.00085% hailoffense................... 0.00034% monoghost..................... 0.00020% monoelectric.................. 0.00017% monofairy..................... 0.00015% rainoffense................... 0.00015% monofire...................... 0.00009% monofighting.................. 0.00005% monodark...................... 0.00003% monobug....................... 0.00001% monoflying.................... 0.00000% sunstall...................... 0.00000% rainstall..................... 0.00000% tricksun...................... 0.00000% monosteel..................... 0.00000% Stalliness (mean: -0.246) | -1.5|# |## -1.0|##### |######### -0.5|############################## |################ 0.0|############# |############# +0.5|###### |## +1.0|# | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 1.02%