weatherless...................85.42190% offense.......................61.08471% balance.......................28.32678% sand.......................... 7.52303% hyperoffense.................. 6.89847% hail.......................... 3.69369% rain.......................... 2.65305% semistall..................... 2.35442% trickroom..................... 1.54048% voltturn...................... 1.34382% stall......................... 1.33563% monotype...................... 1.30194% sun........................... 1.08161% sandoffense................... 0.43064% multiweather.................. 0.36691% hailoffense................... 0.17116% monopsychic................... 0.14931% monoflying.................... 0.14749% monobug....................... 0.13930% monowater..................... 0.13019% monofairy..................... 0.12291% monograss..................... 0.12200% sandstall..................... 0.11107% monosteel..................... 0.09924% monoelectric.................. 0.09378% tailwind...................... 0.09196% mononormal.................... 0.08194% monofire...................... 0.08012% monofighting.................. 0.07193% monodark...................... 0.07101% monopoison.................... 0.06828% monodragon.................... 0.05918% monoice....................... 0.04643% monoghost..................... 0.04461% monoground.................... 0.03915% tricksand..................... 0.03915% monorock...................... 0.03824% tricksun...................... 0.03460% sunoffense.................... 0.03187% rainoffense................... 0.02549% dragmag....................... 0.02458% choice........................ 0.02003% hailstall..................... 0.01001% trickhail..................... 0.00728% rainstall..................... 0.00364% trickrain..................... 0.00273% sunstall...................... 0.00091% Stalliness (mean: -0.203) -1.5|## |##### -1.0|############ |####################### -0.5|############################## |############################# 0.0|###################### |################# +0.5|########### |####### +1.0|### |## +1.5|# |# +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.60%