weatherless...................85.69413% offense.......................61.03002% balance.......................28.07545% sand.......................... 7.67517% hyperoffense.................. 7.00937% hail.......................... 3.33494% rain.......................... 2.63470% semistall..................... 2.29597% trickroom..................... 2.20594% stall......................... 1.58918% voltturn...................... 1.41390% sun........................... 0.98892% monotype...................... 0.91855% sandoffense................... 0.50381% multiweather.................. 0.31928% hailoffense................... 0.18406% sandstall..................... 0.13740% monowater..................... 0.10457% monopsychic................... 0.10039% monoflying.................... 0.09718% tailwind...................... 0.09033% monobug....................... 0.08874% monosteel..................... 0.08582% monofairy..................... 0.07563% monoelectric.................. 0.06736% mononormal.................... 0.06426% tricksand..................... 0.06329% monograss..................... 0.05435% tricksun...................... 0.05216% monodark...................... 0.04777% monofire...................... 0.04739% monopoison.................... 0.04232% monodragon.................... 0.04217% monoghost..................... 0.03653% monofighting.................. 0.03566% rainoffense................... 0.03091% sunoffense.................... 0.03086% choice........................ 0.03023% monoground.................... 0.02256% monorock...................... 0.02212% monoice....................... 0.01872% trickhail..................... 0.01089% dragmag....................... 0.00943% hailstall..................... 0.00802% rainstall..................... 0.00196% sunstall...................... 0.00038% trickrain..................... 0.00029% Stalliness (mean: -0.197) -1.5|## |##### -1.0|############ |####################### -0.5|############################## |############################# 0.0|##################### |################# +0.5|########### |####### +1.0|### |## +1.5|# |# +2.0| | +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 0.61%