weatherless...................88.10310% offense.......................58.66415% balance.......................28.92798% sand.......................... 7.31481% hyperoffense.................. 6.69355% trickroom..................... 5.42002% stall......................... 3.40873% semistall..................... 2.30559% hail.......................... 2.03483% rain.......................... 1.79714% voltturn...................... 1.38548% sun........................... 1.06869% monotype...................... 0.32107% sandoffense................... 0.31322% multiweather.................. 0.31118% sandstall..................... 0.25951% tricksun...................... 0.18410% tricksand..................... 0.16425% hailoffense................... 0.13984% mononormal.................... 0.06596% monowater..................... 0.04053% monofairy..................... 0.03309% monosteel..................... 0.03304% rainoffense................... 0.03112% tailwind...................... 0.02887% monoflying.................... 0.02586% monobug....................... 0.02413% trickhail..................... 0.02305% monoelectric.................. 0.02227% monofire...................... 0.01950% monodragon.................... 0.01948% monopsychic................... 0.01602% choice........................ 0.01600% monodark...................... 0.00965% monopoison.................... 0.00862% monofighting.................. 0.00663% monoground.................... 0.00514% sunoffense.................... 0.00406% hailstall..................... 0.00372% dragmag....................... 0.00286% monoice....................... 0.00203% monoghost..................... 0.00191% monograss..................... 0.00088% monorock...................... 0.00064% trickrain..................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.123) -1.5|## |##### -1.0|######### |###################### -0.5|############################## |############################ 0.0|#################### |################ +0.5|############ |######## +1.0|### |## +1.5|# |# +2.0| | +2.5|# | +3.0|## more negative = more offensive, more positive = more stall one # = 0.61%