weatherless...................86.62017% offense.......................51.22182% balance.......................31.70705% sand.......................... 9.30160% stall......................... 7.68768% hyperoffense.................. 7.24721% trickroom..................... 2.50914% semistall..................... 2.13624% hail.......................... 1.88520% rain.......................... 1.54222% voltturn...................... 1.22591% sun........................... 0.92808% sandstall..................... 0.44187% tricksun...................... 0.37428% multiweather.................. 0.27692% tricksand..................... 0.27630% sandoffense................... 0.22315% monotype...................... 0.20770% hailoffense................... 0.07064% monofairy..................... 0.05753% trickhail..................... 0.05556% mononormal.................... 0.05090% monosteel..................... 0.03169% monowater..................... 0.01798% monobug....................... 0.01141% tailwind...................... 0.00771% monoflying.................... 0.00748% monoelectric.................. 0.00726% monopsychic................... 0.00572% monofighting.................. 0.00567% monodragon.................... 0.00533% monopoison.................... 0.00509% rainoffense................... 0.00421% sunoffense.................... 0.00282% monodark...................... 0.00281% hailstall..................... 0.00270% monofire...................... 0.00243% monoice....................... 0.00056% dragmag....................... 0.00050% choice........................ 0.00035% monoground.................... 0.00009% monorock...................... 0.00008% monograss..................... 0.00006% monoghost..................... 0.00004% trickrain..................... 0.00000% sunstall...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.041) -1.5|####### |#### -1.0|######## |######################## -0.5|############################## |############################# 0.0|################## |#################### +0.5|################ |############### +1.0|### |### +1.5| |# +2.0|# |# +2.5|### |# +3.0|####### more negative = more offensive, more positive = more stall one # = 0.52%