weatherless...................89.80788% offense.......................55.10293% hyperoffense..................33.52459% balance.......................10.99251% hail.......................... 7.01424% voltturn...................... 6.48319% hailoffense................... 4.18352% monotype...................... 2.34164% sand.......................... 1.45733% rain.......................... 1.12466% batonpass..................... 0.82862% sun........................... 0.75995% trickroom..................... 0.68212% monowater..................... 0.41889% choice........................ 0.41660% rainoffense................... 0.41202% sunoffense.................... 0.40820% semistall..................... 0.30138% monoice....................... 0.27315% mononormal.................... 0.24263% monorock...................... 0.19838% monobug....................... 0.17015% monofighting.................. 0.16939% monopoison.................... 0.16481% multiweather.................. 0.16176% monograss..................... 0.14878% monoflying.................... 0.12437% sandoffense................... 0.11598% monofire...................... 0.09766% monoground.................... 0.09080% monodark...................... 0.08546% dragmag....................... 0.08393% stall......................... 0.07859% monoghost..................... 0.07401% monopsychic................... 0.04120% monodragon.................... 0.04044% trapper....................... 0.04044% monosteel..................... 0.03433% monoelectric.................. 0.03433% tailwind...................... 0.01831% monofairy..................... 0.01450% tricksand..................... 0.01450% sandstall..................... 0.00916% trickhail..................... 0.00458% trickrain..................... 0.00305% Stalliness (mean: -0.719) |# -2.0|### |######### -1.5|############### |###################### -1.0|########################## |########################### -0.5|############################## |###################### 0.0|################# |######### +0.5|#### |## +1.0|# | more negative = more offensive, more positive = more stall one # = 0.53%