weatherless...................90.06022% offense.......................55.84680% hyperoffense..................32.08653% balance.......................11.68212% voltturn...................... 8.12321% hail.......................... 7.37155% hailoffense................... 5.07228% monotype...................... 1.64497% sand.......................... 1.25436% rain.......................... 0.87828% batonpass..................... 0.84768% trickroom..................... 0.83881% sun........................... 0.55093% monowater..................... 0.41020% rainoffense................... 0.33513% sunoffense.................... 0.32529% semistall..................... 0.31365% choice........................ 0.26611% monorock...................... 0.16957% monofighting.................. 0.15066% monobug....................... 0.13394% mononormal.................... 0.12944% monoice....................... 0.12668% monopoison.................... 0.11829% multiweather.................. 0.11486% monoflying.................... 0.09825% sandoffense................... 0.07630% monodark...................... 0.07165% stall......................... 0.07090% dragmag....................... 0.06066% monoground.................... 0.05577% monograss..................... 0.05144% monofire...................... 0.03773% trapper....................... 0.03477% monoghost..................... 0.03092% monoelectric.................. 0.02608% tricksand..................... 0.02358% monodragon.................... 0.02160% monosteel..................... 0.01666% monopsychic................... 0.01544% tailwind...................... 0.00799% monofairy..................... 0.00604% sandstall..................... 0.00588% trickhail..................... 0.00487% trickrain..................... 0.00346% Stalliness (mean: -0.694) |# -2.0|## |######## -1.5|############### |##################### -1.0|####################### |######################### -0.5|############################## |###################### 0.0|################# |######### +0.5|#### |## +1.0| | more negative = more offensive, more positive = more stall one # = 0.56%