weatherless...................90.93267% offense.......................58.14924% hyperoffense..................28.55791% balance.......................13.02272% voltturn...................... 9.82820% hail.......................... 7.81208% hailoffense................... 6.47502% monotype...................... 1.10022% sand.......................... 0.71989% batonpass..................... 0.68246% trickroom..................... 0.63650% monowater..................... 0.44218% rain.......................... 0.35414% semistall..................... 0.21316% sun........................... 0.21275% monofighting.................. 0.14868% rainoffense................... 0.12883% sunoffense.................... 0.12337% monorock...................... 0.11134% choice........................ 0.10026% monoflying.................... 0.07459% monobug....................... 0.07145% stall......................... 0.05697% monoice....................... 0.05236% mononormal.................... 0.04399% monopoison.................... 0.04151% monodark...................... 0.03503% multiweather.................. 0.03154% monoelectric.................. 0.02954% trapper....................... 0.02933% monograss..................... 0.02298% dragmag....................... 0.01201% monofire...................... 0.01169% sandoffense................... 0.00939% monoground.................... 0.00881% sandstall..................... 0.00635% tricksand..................... 0.00345% monodragon.................... 0.00252% trickhail..................... 0.00206% monoghost..................... 0.00182% monopsychic................... 0.00112% monosteel..................... 0.00079% tailwind...................... 0.00053% monofairy..................... 0.00035% trickrain..................... 0.00000% Stalliness (mean: -0.650) |# -2.0|# |####### -1.5|############# |################# -1.0|################### |####################### -0.5|############################## |####################### 0.0|############### |########## +0.5|##### |# +1.0| | more negative = more offensive, more positive = more stall one # = 0.61%