weatherless...................90.69842% offense.......................60.70959% hyperoffense..................26.27866% balance.......................12.79024% voltturn......................11.07138% hail.......................... 8.74532% hailoffense................... 8.19462% batonpass..................... 0.43668% sand.......................... 0.34020% monotype...................... 0.32920% trickroom..................... 0.28291% rain.......................... 0.17020% semistall..................... 0.15988% stall......................... 0.06164% monofighting.................. 0.05778% monowater..................... 0.05756% sun........................... 0.05323% monorock...................... 0.05274% choice........................ 0.04645% sunoffense.................... 0.03986% monograss..................... 0.03270% mononormal.................... 0.03253% monobug....................... 0.03176% monodark...................... 0.02433% rainoffense................... 0.01705% monoice....................... 0.01045% monoelectric.................. 0.01012% monoflying.................... 0.00891% monopoison.................... 0.00765% multiweather.................. 0.00736% sandstall..................... 0.00447% trapper....................... 0.00338% dragmag....................... 0.00289% monofire...................... 0.00137% sandoffense................... 0.00113% monoground.................... 0.00081% monodragon.................... 0.00030% monoghost..................... 0.00016% tailwind...................... 0.00003% monopsychic................... 0.00003% trickhail..................... 0.00002% monosteel..................... 0.00001% monofairy..................... 0.00000% tricksand..................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.639) | -2.0|# |###### -1.5|################# |############## -1.0|############## |############################ -0.5|############################## |########################## 0.0|############# |########## +0.5|###### |# +1.0| | more negative = more offensive, more positive = more stall one # = 0.60%