weatherless...................63.76549% offense.......................50.97213% balance.......................29.80256% sun...........................28.66943% hyperoffense..................12.26400% rain.......................... 5.30285% semistall..................... 4.37978% sand.......................... 4.25920% sunoffense.................... 3.73518% stall......................... 2.58153% trickroom..................... 2.40984% multiweather.................. 2.33738% voltturn...................... 1.91808% monotype...................... 1.15766% hail.......................... 0.46479% tricksun...................... 0.44640% sandoffense................... 0.26313% sunstall...................... 0.25710% rainoffense................... 0.19638% monograss..................... 0.15824% monopoison.................... 0.15086% monosteel..................... 0.11742% monobug....................... 0.10897% monodragon.................... 0.08682% mononormal.................... 0.08037% monowater..................... 0.06791% monofire...................... 0.05792% rainstall..................... 0.05308% sandstall..................... 0.05206% monoflying.................... 0.04712% monoghost..................... 0.04681% monorock...................... 0.04469% monofairy..................... 0.04081% monopsychic................... 0.03661% monoelectric.................. 0.03173% monofighting.................. 0.02907% tricksand..................... 0.02802% monoground.................... 0.02673% monoice....................... 0.02434% monodark...................... 0.02351% tailwind...................... 0.01770% choice........................ 0.01067% hailoffense................... 0.00692% dragmag....................... 0.00245% allweather.................... 0.00147% gravity....................... 0.00000% swagplay...................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.155) |# -1.5|### |############ -1.0|################### |################### -0.5|############################## |########################### 0.0|##################### |##################### +0.5|############# |######### +1.0|####### |#### +1.5|## |# +2.0|## |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.51%