weatherless...................56.56928% offense.......................45.65507% sun...........................38.64314% balance.......................30.98961% hyperoffense..................12.35550% stall......................... 5.65086% semistall..................... 5.34896% sunoffense.................... 4.42835% trickroom..................... 3.84570% voltturn...................... 2.97576% rain.......................... 2.90716% sand.......................... 2.59950% multiweather.................. 0.84394% tricksun...................... 0.44427% monotype...................... 0.41029% sunstall...................... 0.30768% hail.......................... 0.16360% rainstall..................... 0.15013% sandoffense................... 0.14989% rainoffense................... 0.10695% monopoison.................... 0.08865% sandstall..................... 0.06582% tailwind...................... 0.05219% monograss..................... 0.05116% monosteel..................... 0.03821% monoflying.................... 0.02885% monorock...................... 0.02872% tricksand..................... 0.02815% monopsychic................... 0.02490% monodark...................... 0.02183% monoground.................... 0.02147% monofairy..................... 0.02091% monobug....................... 0.02087% monoghost..................... 0.01550% mononormal.................... 0.01409% monodragon.................... 0.01170% monoice....................... 0.01150% monofire...................... 0.00722% monoelectric.................. 0.00304% monowater..................... 0.00246% monofighting.................. 0.00243% choice........................ 0.00200% hailoffense................... 0.00074% dragmag....................... 0.00031% allweather.................... 0.00012% gravity....................... 0.00000% swagplay...................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.024) | -1.5|# |############### -1.0|################# |############## -0.5|############################# |############################## 0.0|##################### |######################## +0.5|############### |########## +1.0|######### |### +1.5|#### |### +2.0|#### |## +2.5|# | more negative = more offensive, more positive = more stall one # = 0.49%