weatherless...................84.85230% offense.......................46.07251% balance.......................34.69285% hyperoffense..................12.67204% trickroom..................... 7.27593% sun........................... 5.40450% semistall..................... 5.26183% sand.......................... 4.45619% rain.......................... 4.04498% monotype...................... 1.98892% tailwind...................... 1.89661% hail.......................... 1.77073% voltturn...................... 1.44344% stall......................... 1.30077% sandoffense................... 0.86438% choice........................ 0.50352% sunoffense.................... 0.50352% multiweather.................. 0.41960% monoelectric.................. 0.36086% trickhail..................... 0.31051% monobug....................... 0.27694% monodark...................... 0.27694% tricksand..................... 0.17623% rainoffense................... 0.15945% tricksun...................... 0.15945% monoice....................... 0.15106% monoflying.................... 0.15106% monofighting.................. 0.14267% monofire...................... 0.12588% monowater..................... 0.10910% monodragon.................... 0.07553% trapper....................... 0.06714% dragmag....................... 0.05874% monopsychic................... 0.05874% monosteel..................... 0.05874% sandstall..................... 0.05874% monopoison.................... 0.05035% batonpass..................... 0.04196% monofairy..................... 0.04196% monograss..................... 0.03357% trickrain..................... 0.03357% monoghost..................... 0.02518% monoground.................... 0.02518% hailoffense................... 0.02518% mononormal.................... 0.02518% monorock...................... 0.01678% sunstall...................... 0.00839% hailstall..................... 0.00839% Stalliness (mean: -0.132) |## -1.5|##### |######### -1.0|############## |#################### -0.5|##################### |############################## 0.0|####################### |################### +0.5|################# |############# +1.0|######## |#### +1.5|### |# +2.0|# more negative = more offensive, more positive = more stall one # = 0.52%