weatherless...................85.13614% offense.......................44.75237% balance.......................35.89142% hyperoffense..................12.68481% trickroom.....................10.55870% semistall..................... 5.32486% sun........................... 5.02055% sand.......................... 4.61657% rain.......................... 3.61331% tailwind...................... 2.25231% hail.......................... 1.90767% monotype...................... 1.67944% voltturn...................... 1.56939% stall......................... 1.34655% sandoffense................... 1.07500% trickhail..................... 0.48737% choice........................ 0.40007% sunoffense.................... 0.37195% monodark...................... 0.25713% tricksun...................... 0.25191% monobug....................... 0.24256% monoelectric.................. 0.24075% multiweather.................. 0.22641% monoice....................... 0.19392% tricksand..................... 0.17962% monoflying.................... 0.15494% rainoffense................... 0.13567% monofighting.................. 0.10820% monodragon.................... 0.08632% monowater..................... 0.07221% monofire...................... 0.06815% monopoison.................... 0.05857% monosteel..................... 0.04921% sandstall..................... 0.04778% trickrain..................... 0.04572% dragmag....................... 0.04119% batonpass..................... 0.03952% trapper....................... 0.03099% monofairy..................... 0.02861% monograss..................... 0.02773% monopsychic................... 0.02574% monoground.................... 0.02521% mononormal.................... 0.02486% hailoffense................... 0.02373% monorock...................... 0.01979% monoghost..................... 0.00640% hailstall..................... 0.00537% sunstall...................... 0.00225% Stalliness (mean: -0.107) |### -1.5|##### |######## -1.0|############## |################## -0.5|################### |############################## 0.0|###################### |################### +0.5|################# |############## +1.0|######### |#### +1.5|### |## +2.0| more negative = more offensive, more positive = more stall one # = 0.54%