weatherless...................87.77105% balance.......................46.87225% offense.......................31.81539% trickroom.....................23.58356% hyperoffense..................10.67815% semistall..................... 8.68180% sun........................... 4.62386% sand.......................... 4.00203% tailwind...................... 3.96436% rain.......................... 2.06532% stall......................... 1.95242% voltturn...................... 1.74549% hail.......................... 1.55399% monotype...................... 1.17340% sandoffense................... 0.95652% tricksun...................... 0.50823% trickhail..................... 0.40845% choice........................ 0.32673% monodragon.................... 0.17541% monoice....................... 0.14278% monodark...................... 0.13050% trickrain..................... 0.12419% monobug....................... 0.10307% rainoffense................... 0.10088% sunoffense.................... 0.10009% monoelectric.................. 0.09234% monosteel..................... 0.09012% monofighting.................. 0.08791% tricksand..................... 0.08594% monopoison.................... 0.07623% monoflying.................... 0.05566% monofire...................... 0.04775% mononormal.................... 0.04299% monograss..................... 0.03778% monorock...................... 0.03341% monoground.................... 0.03132% monowater..................... 0.02595% batonpass..................... 0.02310% multiweather.................. 0.01160% trapper....................... 0.00120% sunstall...................... 0.00053% monopsychic................... 0.00018% monoghost..................... 0.00000% sandstall..................... 0.00000% dragmag....................... 0.00000% monofairy..................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.124) |# -1.5|###### |########## -1.0|############# |############ -0.5|################# |########################### 0.0|######################## |########################## +0.5|######################### |############################## +1.0|################### |###### +1.5|########## |### +2.0| more negative = more offensive, more positive = more stall one # = 0.43%