weatherless...................94.75264% balance.......................53.20432% trickroom.....................48.86715% semistall.....................19.64462% offense.......................15.43344% hyperoffense.................. 8.73691% tailwind...................... 5.35882% stall......................... 2.98072% sand.......................... 2.38707% sun........................... 1.94786% rain.......................... 0.81650% sandoffense................... 0.45884% voltturn...................... 0.39627% monotype...................... 0.33742% tricksun...................... 0.31004% choice........................ 0.21015% trickrain..................... 0.17193% hail.......................... 0.09826% monodragon.................... 0.09528% monofighting.................. 0.06760% monosteel..................... 0.05924% rainoffense................... 0.04194% monodark...................... 0.02865% monoelectric.................. 0.02209% sunoffense.................... 0.01764% tricksand..................... 0.01492% monobug....................... 0.01463% monoice....................... 0.01120% mononormal.................... 0.01063% batonpass..................... 0.01010% trickhail..................... 0.01004% monofire...................... 0.00818% monopoison.................... 0.00714% monograss..................... 0.00441% monoflying.................... 0.00326% monorock...................... 0.00203% monowater..................... 0.00164% monoground.................... 0.00141% multiweather.................. 0.00124% trapper....................... 0.00008% sunstall...................... 0.00004% monopsychic................... 0.00000% monoghost..................... 0.00000% dragmag....................... 0.00000% sandstall..................... 0.00000% monofairy..................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.440) | -1.5|## |###### -1.0|###### |### -0.5|##### |######### 0.0|###### |################### +0.5|################# |############################## +1.0|##### |######## +1.5|################## |### +2.0|# more negative = more offensive, more positive = more stall one # = 0.73%