sun...........................69.40529% offense.......................45.92653% rain..........................26.46603% balance.......................24.14309% weatherless...................20.79487% hyperoffense..................20.53505% multiweather..................18.62220% sunoffense....................11.46493% stall......................... 5.05061% semistall..................... 4.34472% sand.......................... 1.79221% rainoffense................... 1.65370% sunstall...................... 0.99294% dragmag....................... 0.79592% rainstall..................... 0.61413% monotype...................... 0.59825% tailwind...................... 0.47617% sandstall..................... 0.42609% trickroom..................... 0.35332% hail.......................... 0.22982% trickrain..................... 0.20390% tricksun...................... 0.17667% gravity....................... 0.17296% voltturn...................... 0.14652% choice........................ 0.12724% trapper....................... 0.10269% monoghost..................... 0.08246% monoflying.................... 0.06695% monosteel..................... 0.06169% monopsychic................... 0.05401% monodragon.................... 0.05098% monowater..................... 0.04632% monobug....................... 0.04516% monodark...................... 0.04336% monoground.................... 0.03306% sandoffense................... 0.03272% hailoffense................... 0.02850% monofairy..................... 0.02370% mononormal.................... 0.02142% tricksand..................... 0.01792% monoice....................... 0.01708% monograss..................... 0.01682% monorock...................... 0.01568% monofighting.................. 0.01067% monofire...................... 0.00894% monopoison.................... 0.00867% monoelectric.................. 0.00780% allweather.................... 0.00593% swagplay...................... 0.00176% hailstall..................... 0.00130% fear.......................... 0.00050% trickhail..................... 0.00007% sandfear...................... 0.00000% Stalliness (mean: -0.239) -2.0|## |############ -1.0|########################### |############################## 0.0|######################## |############## +1.0|######## |### +2.0|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.80%