sun...........................76.34153% offense.......................43.15868% balance.......................26.74302% rain..........................21.40282% multiweather..................16.85332% hyperoffense..................16.33199% weatherless...................16.20563% sunoffense....................10.85731% stall......................... 8.85399% semistall..................... 4.91232% sand.......................... 2.80664% sunstall...................... 1.75308% rainstall..................... 1.39547% tailwind...................... 0.96405% sandstall..................... 0.90759% rainoffense................... 0.69225% dragmag....................... 0.51833% gravity....................... 0.37397% monotype...................... 0.27987% trickroom..................... 0.27950% tricksun...................... 0.23854% hail.......................... 0.13703% trickrain..................... 0.11146% voltturn...................... 0.07061% monoflying.................... 0.05672% monoground.................... 0.05561% choice........................ 0.04305% monowater..................... 0.03553% trapper....................... 0.02772% monoghost..................... 0.02582% monopsychic................... 0.02484% monobug....................... 0.01997% tricksand..................... 0.01681% monodark...................... 0.01560% monodragon.................... 0.01191% hailoffense................... 0.01096% monosteel..................... 0.01079% monoice....................... 0.00744% sandoffense................... 0.00564% monofairy..................... 0.00427% monograss..................... 0.00289% mononormal.................... 0.00226% monofighting.................. 0.00198% monofire...................... 0.00193% monorock...................... 0.00190% monopoison.................... 0.00145% monoelectric.................. 0.00122% swagplay...................... 0.00071% hailstall..................... 0.00041% fear.......................... 0.00004% trickhail..................... 0.00001% allweather.................... 0.00001% sandfear...................... 0.00000% Stalliness (mean: -0.055) -2.0|# |######### -1.0|########################## |############################## 0.0|########################### |################# +1.0|######### |##### +2.0|#### |### +3.0|### more negative = more offensive, more positive = more stall one # = 0.75%