weatherless...................88.09511% offense.......................43.68550% balance.......................35.90201% hyperoffense..................11.31464% sand..........................10.61842% voltturn...................... 9.26946% stall......................... 5.25547% semistall..................... 3.84238% trickroom..................... 1.56210% hail.......................... 0.88493% dragmag....................... 0.67447% sandstall..................... 0.40236% hailoffense................... 0.32094% rain.......................... 0.22359% choice........................ 0.20206% sun........................... 0.18287% trickhail..................... 0.17818% monotype...................... 0.14775% tailwind...................... 0.09023% rainoffense................... 0.08480% sunoffense.................... 0.05340% tricksand..................... 0.04416% monobug....................... 0.04228% sandoffense................... 0.01896% monopoison.................... 0.01865% monowater..................... 0.01702% monodragon.................... 0.01289% monorock...................... 0.01150% monoground.................... 0.01097% monodark...................... 0.00994% monofighting.................. 0.00818% monoice....................... 0.00617% monoelectric.................. 0.00584% multiweather.................. 0.00492% monoghost..................... 0.00324% monosteel..................... 0.00301% monopsychic................... 0.00297% monoflying.................... 0.00210% fear.......................... 0.00161% trickfear..................... 0.00161% hailstall..................... 0.00159% mononormal.................... 0.00151% trickrain..................... 0.00138% gravity....................... 0.00130% monofairy..................... 0.00112% tricksun...................... 0.00082% monofire...................... 0.00070% trapper....................... 0.00063% monograss..................... 0.00050% rainstall..................... 0.00036% sunstall...................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.036) -2.0|### |#### -1.5|##### |######## -1.0|############# |###################### -0.5|############################## |############################ 0.0|############################# |########################### +0.5|###################### |############# +1.0|######## |### +1.5|### |# +2.0|# |## +2.5|# |## +3.0|## |# +3.5| more negative = more offensive, more positive = more stall one # = 0.43%