weatherless...................87.74115% offense.......................39.17523% balance.......................33.01177% hyperoffense..................12.96924% sand..........................10.95351% stall.........................10.90622% voltturn...................... 7.24712% semistall..................... 3.93753% hail.......................... 0.97497% trickroom..................... 0.76833% dragmag....................... 0.47667% hailoffense................... 0.36224% sandstall..................... 0.20211% choice........................ 0.20070% rain.......................... 0.18705% sun........................... 0.14537% rainoffense................... 0.07068% tailwind...................... 0.05748% monotype...................... 0.03136% tricksand..................... 0.02660% trickhail..................... 0.00846% monobug....................... 0.00533% monodark...................... 0.00466% monopoison.................... 0.00370% sunoffense.................... 0.00311% monowater..................... 0.00301% monodragon.................... 0.00294% sandoffense................... 0.00249% monofighting.................. 0.00245% monoelectric.................. 0.00237% multiweather.................. 0.00207% monoground.................... 0.00182% fear.......................... 0.00126% trickfear..................... 0.00126% monoice....................... 0.00121% monorock...................... 0.00119% monosteel..................... 0.00080% monoflying.................... 0.00065% monofairy..................... 0.00058% mononormal.................... 0.00051% monoghost..................... 0.00039% tricksun...................... 0.00036% monopsychic................... 0.00035% hailstall..................... 0.00021% gravity....................... 0.00006% monograss..................... 0.00004% trickrain..................... 0.00002% rainstall..................... 0.00001% monofire...................... 0.00001% trapper....................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.093) -2.0|##### |####### -1.5|###### |###### -1.0|########## |################### -0.5|############################## |######################## 0.0|####################### |########################## +0.5|###################### |########## +1.0|######## |### +1.5|### |### +2.0|### |### +2.5|## |##### +3.0|###### |## +3.5| more negative = more offensive, more positive = more stall one # = 0.44%