balance.......................62.00034% weatherless...................52.63097% offense.......................35.94053% sun...........................20.02031% sand..........................15.81283% rain..........................10.15685% hail.......................... 9.42087% multiweather.................. 8.03791% voltturn...................... 6.19423% trickroom..................... 2.95600% tailwind...................... 2.32970% semistall..................... 1.83282% dragmag....................... 1.01344% trickhail..................... 0.58122% hyperoffense.................. 0.20441% monotype...................... 0.17127% monoghost..................... 0.09818% tricksun...................... 0.03166% monopsychic................... 0.03109% monofire...................... 0.02447% stall......................... 0.02190% trickrain..................... 0.01897% tricksand..................... 0.01106% monodragon.................... 0.01006% sunoffense.................... 0.00941% batonpass..................... 0.00687% monoelectric.................. 0.00426% rainstall..................... 0.00361% monowater..................... 0.00238% sandstall..................... 0.00053% monosteel..................... 0.00049% allweather.................... 0.00048% monoice....................... 0.00032% sandoffense................... 0.00024% hailstall..................... 0.00014% trapper....................... 0.00010% rainoffense................... 0.00007% sunstall...................... 0.00001% monobug....................... 0.00001% hailoffense................... 0.00000% monoflying.................... 0.00000% monograss..................... 0.00000% monofairy..................... 0.00000% monofighting.................. 0.00000% gravity....................... 0.00000% monopoison.................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% Stalliness (mean: 0.071) -1.5| | -1.0| |####### -0.5|####### |############## 0.0|############################## |############################ +0.5|############## |##### +1.0|# |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.93%