weatherless...................67.90985% balance.......................57.65263% offense.......................40.98515% sun...........................18.22073% voltturn......................13.46621% sand.......................... 7.51831% rain.......................... 5.90877% trickroom..................... 4.62661% semistall..................... 1.16815% hail.......................... 1.16801% tailwind...................... 1.12501% multiweather.................. 0.72520% trickhail..................... 0.22249% hyperoffense.................. 0.19381% monotype...................... 0.10001% monoghost..................... 0.07077% dragmag....................... 0.06809% monofire...................... 0.02014% tricksun...................... 0.01293% trickrain..................... 0.01202% monodragon.................... 0.00593% monoelectric.................. 0.00200% sunoffense.................... 0.00111% monowater..................... 0.00075% batonpass..................... 0.00041% monopsychic................... 0.00038% stall......................... 0.00026% tricksand..................... 0.00022% rainstall..................... 0.00019% monoice....................... 0.00005% allweather.................... 0.00001% rainoffense................... 0.00000% trapper....................... 0.00000% sandstall..................... 0.00000% hailstall..................... 0.00000% monosteel..................... 0.00000% sandoffense................... 0.00000% hailoffense................... 0.00000% monobug....................... 0.00000% sunstall...................... 0.00000% monoflying.................... 0.00000% monograss..................... 0.00000% gravity....................... 0.00000% monopoison.................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% Stalliness (mean: 0.078) -1.5| | -1.0| |## -0.5|###### |############ 0.0|############################## |######################## +0.5|####### |###### +1.0| |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 1.13%