offense.......................64.61412% rain..........................52.99990% balance.......................33.67538% weatherless...................26.19866% sun...........................20.60485% tailwind...................... 6.48515% trickroom..................... 2.34419% multiweather.................. 1.90349% voltturn...................... 1.70302% trickrain..................... 1.50600% hail.......................... 1.28248% hyperoffense.................. 1.04989% sand.......................... 0.83660% rainoffense................... 0.60372% semistall..................... 0.59796% tricksun...................... 0.43306% gravity....................... 0.21156% sunoffense.................... 0.15165% monotype...................... 0.10758% stall......................... 0.06265% trickhail..................... 0.03816% dragmag....................... 0.02751% monofire...................... 0.02693% monowater..................... 0.02031% monopsychic................... 0.01915% tricksand..................... 0.01743% rainstall..................... 0.01555% hailoffense................... 0.01239% mononormal.................... 0.00951% monodragon.................... 0.00619% monosteel..................... 0.00547% sunstall...................... 0.00475% batonpass..................... 0.00446% monofairy..................... 0.00403% monoelectric.................. 0.00360% monodark...................... 0.00331% sandoffense................... 0.00274% monoice....................... 0.00245% monorock...................... 0.00202% monograss..................... 0.00158% monobug....................... 0.00130% trapper....................... 0.00130% monoghost..................... 0.00101% sandstall..................... 0.00086% monopoison.................... 0.00029% monofighting.................. 0.00014% monoground.................... 0.00014% monoflying.................... 0.00014% hailstall..................... 0.00014% Stalliness (mean: -0.137) |### -0.8|###### |############## -0.4|######################## |############################## 0.0|########################## |################### +0.4|########## |#### +0.8|## |# | more negative = more offensive, more positive = more stall one # = 0.71%