offense.......................65.38103% rain..........................55.88159% balance.......................33.33228% weatherless...................24.74948% sun...........................19.48078% tailwind...................... 6.14872% trickroom..................... 2.37307% trickrain..................... 1.83552% voltturn...................... 1.67879% multiweather.................. 1.50239% hyperoffense.................. 0.84868% hail.......................... 0.84856% rainoffense................... 0.58304% sand.......................... 0.55304% semistall..................... 0.40166% tricksun...................... 0.35793% gravity....................... 0.24838% sunoffense.................... 0.14514% stall......................... 0.03636% monotype...................... 0.03172% trickhail..................... 0.03080% dragmag....................... 0.01953% tricksand..................... 0.01888% monowater..................... 0.01241% rainstall..................... 0.00979% monodragon.................... 0.00415% batonpass..................... 0.00275% monofire...................... 0.00250% monopsychic................... 0.00243% monorock...................... 0.00237% mononormal.................... 0.00226% hailoffense................... 0.00220% sunstall...................... 0.00206% monosteel..................... 0.00204% monofairy..................... 0.00131% monoice....................... 0.00071% monoelectric.................. 0.00045% sandoffense................... 0.00044% monoghost..................... 0.00034% sandstall..................... 0.00028% monobug....................... 0.00023% monopoison.................... 0.00019% hailstall..................... 0.00015% monograss..................... 0.00010% monodark...................... 0.00009% monoground.................... 0.00006% monofighting.................. 0.00006% trapper....................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.136) |## -0.8|##### |############ -0.4|######################## |############################## 0.0|########################### |################## +0.4|######### |#### +0.8|# | | more negative = more offensive, more positive = more stall one # = 0.76%