weatherless...................87.83666% offense.......................45.67043% balance.......................32.52968% hyperoffense..................12.10904% hail.......................... 7.67087% semistall..................... 6.23733% voltturn...................... 5.39024% stall......................... 3.45352% sand.......................... 1.90414% sun........................... 1.37562% trickroom..................... 1.32855% rain.......................... 1.32493% monotype...................... 1.05705% choice........................ 0.45613% hailoffense................... 0.45613% sunoffense.................... 0.27874% monobug....................... 0.19548% dragmag....................... 0.18100% mononormal.................... 0.17738% monoice....................... 0.17376% rainoffense................... 0.10860% monowater..................... 0.09050% monosteel..................... 0.08688% multiweather.................. 0.07964% monoflying.................... 0.05792% hailstall..................... 0.05792% monopsychic................... 0.05068% monoelectric.................. 0.05068% monofire...................... 0.05068% tailwind...................... 0.04344% monofairy..................... 0.04344% tricksun...................... 0.03982% sandoffense................... 0.02896% monopoison.................... 0.02896% monorock...................... 0.02896% monograss..................... 0.02534% trickhail..................... 0.02172% sandstall..................... 0.01448% monofighting.................. 0.01086% monoground.................... 0.01086% monoghost..................... 0.00724% trapper....................... 0.00724% monodark...................... 0.00724% Stalliness (mean: -0.082) -2.0|# |### -1.5|##### |########## -1.0|############## |#################### -0.5|####################### |############################## 0.0|########################## |################### +0.5|#################### |############# +1.0|########## |#### +1.5|#### |# +2.0|# |# +2.5|# | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.48%