weatherless...................87.32732% offense.......................43.08948% balance.......................33.33967% hyperoffense..................11.36990% hail.......................... 8.02744% semistall..................... 7.82273% voltturn...................... 7.02143% stall......................... 4.37822% sand.......................... 2.73263% trickroom..................... 1.17480% rain.......................... 1.11720% sun........................... 0.87229% monotype...................... 0.73865% choice........................ 0.48439% hailoffense................... 0.44969% sunoffense.................... 0.26460% dragmag....................... 0.25884% monoice....................... 0.21980% monobug....................... 0.11410% mononormal.................... 0.11322% rainoffense................... 0.09040% monoflying.................... 0.06424% monopsychic................... 0.05826% multiweather.................. 0.05620% hailstall..................... 0.05525% tricksun...................... 0.04746% tailwind...................... 0.04531% monofire...................... 0.03662% monosteel..................... 0.02712% sandoffense................... 0.02664% monofairy..................... 0.02601% monopoison.................... 0.02435% monowater..................... 0.02067% monoelectric.................. 0.01580% monorock...................... 0.01570% trickhail..................... 0.01166% sandstall..................... 0.00839% monograss..................... 0.00676% monofighting.................. 0.00418% monoground.................... 0.00340% monodark...................... 0.00338% monoghost..................... 0.00279% trapper....................... 0.00005% Stalliness (mean: -0.016) -2.0|# |### -1.5|##### |######### -1.0|############# |################### -0.5|###################### |############################## 0.0|######################### |################### +0.5|###################### |############## +1.0|############ |#### +1.5|##### |## +2.0|## | +2.5|## |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.47%