weatherless...................52.43568% sand..........................46.25019% balance.......................39.62672% offense.......................34.53530% semistall.....................10.37253% hyperoffense..................10.18885% stall......................... 5.27661% batonpass..................... 4.78403% dragmag....................... 3.04250% sandoffense................... 2.38771% sandstall..................... 2.13922% monotype...................... 0.79557% rain.......................... 0.66340% sun........................... 0.64623% rainoffense................... 0.39367% sunoffense.................... 0.35953% choice........................ 0.33191% monosteel..................... 0.15081% trapper....................... 0.11343% monowater..................... 0.10490% monopsychic................... 0.09241% monoflying.................... 0.07266% mononormal.................... 0.06898% monorock...................... 0.05584% monoghost..................... 0.04609% monofighting.................. 0.04526% monoground.................... 0.04322% monoice....................... 0.03932% voltturn...................... 0.03775% hail.......................... 0.02850% monograss..................... 0.02725% multiweather.................. 0.02402% monofire...................... 0.02131% monopoison.................... 0.01660% monoelectric.................. 0.01071% monobug....................... 0.00933% monodragon.................... 0.00767% monofairy..................... 0.00626% monodark...................... 0.00514% rainstall..................... 0.00212% Stalliness (mean: 0.107) -2.0|##### |# -1.5|##### |######## -1.0|########### |################## -0.5|################# |######################## 0.0|########################## |############################## +0.5|###################### |################## +1.0|########### |############ +1.5|######## |##### +2.0|#### |# +2.5| more negative = more offensive, more positive = more stall one # = 0.44%