sand..........................59.44558% balance.......................41.74208% weatherless...................39.67912% offense.......................34.55566% semistall.....................11.22933% hyperoffense.................. 8.67229% batonpass..................... 3.80399% stall......................... 3.80064% sandoffense................... 3.05093% sandstall..................... 2.52550% dragmag....................... 2.07745% rain.......................... 0.56727% monotype...................... 0.41082% rainoffense................... 0.37347% sun........................... 0.30774% choice........................ 0.29331% sunoffense.................... 0.15479% trapper....................... 0.09156% monosteel..................... 0.07723% monoflying.................... 0.05716% monoice....................... 0.05590% monoghost..................... 0.04803% monofighting.................. 0.04233% monopsychic................... 0.03887% mononormal.................... 0.03208% monowater..................... 0.02804% monorock...................... 0.01370% voltturn...................... 0.00816% monograss..................... 0.00803% monoground.................... 0.00565% hail.......................... 0.00337% multiweather.................. 0.00308% monoelectric.................. 0.00199% monofire...................... 0.00109% monodark...................... 0.00087% rainstall..................... 0.00015% monodragon.................... 0.00007% monobug....................... 0.00004% monopoison.................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.130) -2.0|## | -1.5|##### |######## -1.0|########## |################## -0.5|################# |###################### 0.0|####################### |############################## +0.5|###################### |################### +1.0|############## |########### +1.5|######### |#### +2.0|## | +2.5| more negative = more offensive, more positive = more stall one # = 0.46%