weatherless...................49.45756% sand..........................45.67244% offense.......................43.05888% hyperoffense..................25.20472% balance.......................20.75463% sandoffense...................12.06515% stall......................... 5.79946% semistall..................... 5.18231% sandstall..................... 4.41124% rain.......................... 2.78691% dragmag....................... 2.66438% hail.......................... 2.41034% choice........................ 1.55708% voltturn...................... 1.27615% rainoffense................... 0.94292% multiweather.................. 0.77256% monotype...................... 0.65302% trickroom..................... 0.45577% sun........................... 0.44531% hailstall..................... 0.28990% monofighting.................. 0.27047% tricksand..................... 0.20771% sunoffense.................... 0.10161% trapper....................... 0.09713% monowater..................... 0.08219% monorock...................... 0.07023% monobug....................... 0.04931% monopoison.................... 0.04184% monosteel..................... 0.03288% monoice....................... 0.03138% hailoffense................... 0.02839% monoghost..................... 0.01943% mononormal.................... 0.01943% monofire...................... 0.01644% monodark...................... 0.01494% monoflying.................... 0.01494% monograss..................... 0.01345% monopsychic................... 0.01345% trickhail..................... 0.01195% monodragon.................... 0.01195% monoelectric.................. 0.01046% gravity....................... 0.00747% monoground.................... 0.00747% monofairy..................... 0.00149% tricksun...................... 0.00149% Stalliness (mean: -0.294) -2.0|## |####### -1.5|################# |##################### -1.0|############################## |############################# -0.5|########################## |######################### 0.0|##################### |################ +0.5|############ |######## +1.0|######### |##### +1.5|#### |##### +2.0|### |## +2.5|## more negative = more offensive, more positive = more stall one # = 0.41%