sand..........................52.21872% weatherless...................42.88637% offense.......................39.88356% hyperoffense..................27.86975% balance.......................18.74693% sandoffense...................15.24789% stall......................... 7.42280% semistall..................... 6.07697% sandstall..................... 5.88718% dragmag....................... 3.10409% rain.......................... 3.04045% hail.......................... 2.35913% choice........................ 1.77939% voltturn...................... 1.56814% rainoffense................... 1.12584% multiweather.................. 0.72506% trickroom..................... 0.32473% hailstall..................... 0.25819% sun........................... 0.22039% monotype...................... 0.20996% tricksand..................... 0.17262% sunoffense.................... 0.04720% hailoffense................... 0.04215% monowater..................... 0.03957% monosteel..................... 0.03280% monorock...................... 0.03210% monofighting.................. 0.02417% monoice....................... 0.01663% monopoison.................... 0.01367% trapper....................... 0.01344% trickhail..................... 0.01218% mononormal.................... 0.01084% monobug....................... 0.01011% monodragon.................... 0.00772% gravity....................... 0.00754% monodark...................... 0.00696% monopsychic................... 0.00608% monofire...................... 0.00528% monograss..................... 0.00523% monoelectric.................. 0.00513% monoghost..................... 0.00497% monoflying.................... 0.00456% monoground.................... 0.00437% tricksun...................... 0.00002% monofairy..................... 0.00000% Stalliness (mean: -0.277) -2.0|## |######## -1.5|################## |####################### -1.0|############################## |########################### -0.5|######################## |###################### 0.0|################## |############## +0.5|######### |######## +1.0|########## |###### +1.5|##### |####### +2.0|#### |### +2.5|### more negative = more offensive, more positive = more stall one # = 0.41%