sand..........................61.89726% offense.......................36.88861% weatherless...................33.25077% hyperoffense..................28.56125% sandoffense...................18.62517% balance.......................18.08343% stall......................... 9.39994% sandstall..................... 7.61446% semistall..................... 7.06677% dragmag....................... 3.59404% rain.......................... 3.16310% hail.......................... 2.19461% choice........................ 1.79861% voltturn...................... 1.59117% rainoffense................... 0.79436% multiweather.................. 0.58806% hailstall..................... 0.20814% trickroom..................... 0.19368% tricksand..................... 0.15746% sun........................... 0.08232% monotype...................... 0.06237% hailoffense................... 0.06023% monorock...................... 0.02829% monosteel..................... 0.02573% sunoffense.................... 0.02387% trickhail..................... 0.01460% gravity....................... 0.01189% monowater..................... 0.00304% monofighting.................. 0.00221% monoice....................... 0.00210% trapper....................... 0.00158% monodragon.................... 0.00107% monobug....................... 0.00009% monopoison.................... 0.00002% monodark...................... 0.00002% monoflying.................... 0.00001% monofire...................... 0.00000% monopsychic................... 0.00000% monoghost..................... 0.00000% monoelectric.................. 0.00000% monograss..................... 0.00000% tricksun...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.215) -2.0|## |######### -1.5|################### |###################### -1.0|############################## |###################### -0.5|######################## |####################### 0.0|################# |############# +0.5|####### |######## +1.0|############# |###### +1.5|###### |########## +2.0|##### |#### +2.5|### more negative = more offensive, more positive = more stall one # = 0.41%