sand..........................66.31422% offense.......................33.89230% weatherless...................30.69605% hyperoffense..................26.58193% sandoffense...................18.97885% balance.......................17.13662% stall.........................13.23109% sandstall.....................10.25221% semistall..................... 9.15806% dragmag....................... 3.09769% hail.......................... 2.20219% voltturn...................... 1.93270% choice........................ 1.70884% rain.......................... 1.17136% rainoffense................... 0.56780% multiweather.................. 0.44838% hailstall..................... 0.16549% sun........................... 0.06456% hailoffense................... 0.02396% trickroom..................... 0.02159% tricksand..................... 0.01775% monotype...................... 0.01668% monosteel..................... 0.01023% sunoffense.................... 0.00975% gravity....................... 0.00797% monorock...................... 0.00545% monoice....................... 0.00083% monofighting.................. 0.00010% monowater..................... 0.00006% trapper....................... 0.00003% monobug....................... 0.00000% monopoison.................... 0.00000% monoflying.................... 0.00000% monodragon.................... 0.00000% trickhail..................... 0.00000% monodark...................... 0.00000% monopsychic................... 0.00000% monofire...................... 0.00000% monoghost..................... 0.00000% monoelectric.................. 0.00000% monograss..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% tricksun...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.084) -2.0|# |######## -1.5|###################### |################### -1.0|############################## |######################## -0.5|###################### |#################### 0.0|########### |############### +0.5|##### |########### +1.0|############### |####### +1.5|####### |############# +2.0|##### |###### +2.5|###### more negative = more offensive, more positive = more stall one # = 0.40%