weatherless...................75.52992% offense.......................40.30246% balance.......................39.58096% sand..........................16.03008% hyperoffense.................. 8.75387% semistall..................... 7.75314% sun........................... 6.90730% voltturn...................... 4.36369% stall......................... 3.60957% rain.......................... 2.56400% monotype...................... 1.96274% multiweather.................. 1.82007% choice........................ 0.79896% hail.......................... 0.79692% sunoffense.................... 0.59106% sandoffense................... 0.52584% monowater..................... 0.39540% dragmag....................... 0.38725% sandstall..................... 0.28534% mononormal.................... 0.25069% rainoffense................... 0.19974% trickroom..................... 0.19362% monoflying.................... 0.18343% monorock...................... 0.17120% monofire...................... 0.17120% monoghost..................... 0.14879% monodragon.................... 0.11006% monodark...................... 0.10802% monoelectric.................. 0.08764% monobug....................... 0.08560% monosteel..................... 0.06930% monoground.................... 0.06318% monopsychic................... 0.04892% monograss..................... 0.04688% monoice....................... 0.04280% monopoison.................... 0.03669% monofighting.................. 0.03465% sunstall...................... 0.02650% monofairy..................... 0.02038% tailwind...................... 0.01019% tricksand..................... 0.01019% rainstall..................... 0.00815% hailoffense................... 0.00408% gravity....................... 0.00204% Stalliness (mean: 0.058) |### -1.5|##### |######## -1.0|########## |################# -0.5|######################### |############################# 0.0|############################## |########################### +0.5|######################## |################## +1.0|########## |########## +1.5|### |## +2.0|## |# +2.5| |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.44%