weatherless...................75.68351% balance.......................41.92157% offense.......................35.91492% sand..........................17.74959% hyperoffense.................. 9.03525% semistall..................... 8.74944% voltturn...................... 5.46382% sun........................... 5.05643% stall......................... 4.37882% rain.......................... 2.80995% multiweather.................. 1.88414% monotype...................... 1.61987% choice........................ 0.95245% sunoffense.................... 0.59926% hail.......................... 0.58655% sandoffense................... 0.48748% monowater..................... 0.48534% dragmag....................... 0.39285% sandstall..................... 0.32171% mononormal.................... 0.30025% rainoffense................... 0.22560% trickroom..................... 0.22214% monorock...................... 0.18875% monoflying.................... 0.12864% monofire...................... 0.08100% monodark...................... 0.06578% monoground.................... 0.06517% monoghost..................... 0.04918% monopsychic................... 0.04586% monoelectric.................. 0.04006% monobug....................... 0.03778% monodragon.................... 0.03628% monosteel..................... 0.03576% monograss..................... 0.02712% monopoison.................... 0.02561% monoice....................... 0.02347% monofighting.................. 0.01804% sunstall...................... 0.01187% monofairy..................... 0.01172% rainstall..................... 0.00743% tricksand..................... 0.00663% tailwind...................... 0.00267% hailoffense................... 0.00169% gravity....................... 0.00073% Stalliness (mean: 0.117) |#### -1.5|##### |######## -1.0|######## |############### -0.5|###################### |########################### 0.0|############################## |############################ +0.5|########################### |##################### +1.0|########### |############ +1.5|### |## +2.0|## |## +2.5| |# +3.0|## | more negative = more offensive, more positive = more stall one # = 0.43%