weatherless...................75.41313% balance.......................43.94873% offense.......................32.62910% sand..........................20.70021% semistall.....................10.36173% hyperoffense.................. 7.95018% voltturn...................... 5.98765% stall......................... 5.11027% sun........................... 3.32126% rain.......................... 2.23572% multiweather.................. 1.85989% choice........................ 1.72526% monotype...................... 1.33586% monowater..................... 0.46698% dragmag....................... 0.46439% sandoffense................... 0.39171% trickroom..................... 0.37699% sandstall..................... 0.35746% mononormal.................... 0.34135% monorock...................... 0.25094% hail.......................... 0.18956% sunoffense.................... 0.09695% monoground.................... 0.08000% monoflying.................... 0.04650% monopsychic................... 0.03442% monodark...................... 0.03111% monoghost..................... 0.02636% monoice....................... 0.01473% monofire...................... 0.01060% monoelectric.................. 0.00844% monosteel..................... 0.00787% rainoffense................... 0.00697% monobug....................... 0.00449% monofairy..................... 0.00436% monograss..................... 0.00430% rainstall..................... 0.00341% monodragon.................... 0.00218% monopoison.................... 0.00143% sunstall...................... 0.00118% monofighting.................. 0.00035% gravity....................... 0.00014% tricksand..................... 0.00002% tailwind...................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: 0.200) |### -1.5|###### |###### -1.0|###### |########### -0.5|################### |######################## 0.0|############################## |########################### +0.5|######################### |####################### +1.0|########## |############# +1.5|#### |# +2.0|### |## +2.5| |# +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.46%